Square Enix RPG Crash Course Part II: Final Fantasy IV

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I read somewhere once of the Final Fantasy games being compared to the excitement of managing a spreadsheet, what with all the nested menus, inventories, equipping, and stats. Well I can definitely identify with that characterization, but I think that is also what I like about, at least, this Final Fantasy. The pace of the game is pretty relaxing. I like just clicking through all my characters, equipping, and unequipping things, and managing items. I was able to really take my time. The style worked excellently on the DS. There were plenty of opportunities to save the game, and it was easy to open it up and play it for just a short amount of time. I should repeat again, this is my first proper Final Fantasy game, the only other being FF Tactics Advance. This is part two of my Square Enix RPG crash-course, the first being The World Ends With You.

This being my first Final Fantasy, it was nice to be able to finally get introduced into the universe after it being such a big part of video game culture over the years. My first impression was the effort it seems the game put forth in trying to convince me that I was experiencing something epic. It didn’t feel so epic though. It felt like a fantasy themed soap opera. Its not an epic opera anyway, more of a melodramatic adventure. All these things weren’t troublesome to me though, more just amusing. The real tone of the game is set by the mechanics of managing a party of characters, and managing them in turn-based battle. That is what was appealing about the game.

The party, represented by a single character, wanders a map of the world, a really high-level generic view. Mostly only the towns, caves, and any battle screen have a more detailed view of your environment. The 3D polygonal characters were very nice, along with the cut scenes. I like when cut scenes use the in-game graphics to unfold, and not fancy unrelated cinematics, like the intro to this game uses. The voices were hilarious, especially Edward the Bard, Prince of Damcyan. The music was nice, definitely more epic than the drama unfolding in the game.

My sense of the scale of the adventure though  can’t be competely honest, because I only finished a little more than 1/3 of the game. The area I hit a brick wall in was the chapter To Pilfer an Airship in the Castle Baron. I made it to the boss Baigan, with snakes for arms, and I tried and tried but could not beat him. One of the complaints I have of the game is the boss difficulty. While understanding that bosses are inherently to be more difficult to beat than your average bad guy, the discrepancy between even the most difficult regular enemies and the bosses in the game was HUGE. It got to the point while fighting bosses, that I figured there couldn’t be very many DIFFERENT ways to beat them. I would try many different tactics, and then it would begin to cease to be fun to me. That is what happened with Baigan. I fought him so many times, that even if I did eventually best him, the trouble wouldn’t have been worth it.

As it is, I finished with this party:

  • Cecil as a Paladin, Level 19
  • Porom,  Level 25
  • Palom, Level 25
  • Tellah, Level 25
  • Yang, Level 25

I don’t know, maybe I’ll pick it up again this Winter and beat Baigan. Its definitely a quality game.

Square Enix RPG Crash Course Part I: The World Ends With You

I’m pretty much a Square Enix newbie. The only other Square Enix game I had played beside these three is Final Fantasy Tactics Advance on the Gameboy Advance, which I really enjoyed, but definitely is not a mainline Final Fantasy adventure. All three of these games were new to me despite two of them originally being Super Nintendo games. I was so fully content playing Zelda, Mario, Donkey Kong, and Starfox on that platform that I didn’t really get into RPGs. In fact, I never really got into RPGs much at all, so playing these was like a crash-course in traditional RPGs. The crash-course consisting of  The World Ends With You, Final Fantasy IV, and Chrono Trigger, all on the Nintendo DS.

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The first up of the three is also the newest, in terms of original release date and sensibilities. As the cover art indicates, there are all kinds of hip, young, and urban characters in it that are all angsty and self-absorbed. The setting of the game is meant to be a real-life section of Tokyo, Japan.

Despite having traditional RPG elements like leveling up your characters and equipping stat-boosting items via tedious menus, this game actually offers something unique that I see as the sole positive feature of the game: the battles. Where the other two games here have you battle by selecting a menu item, this game requires some skilled hand-eye coordination. The battles take place on both the top and bottom screens of the DS, and require you to battle simultaneously on both fronts. One character battles on the top, and one character battles on the bottom. The top character is controlled by timed directional presses of the d-pad, and the bottom character is controlled with very specific motions of the stylus.  Unfortunately the stylus motions seemed to function a little sketchy for me.

Your character collects pins (like the kind you’d wear on leather jacket, or on an apron at Applebees). These pins are your constantly growing assortment of combat moves. One pin may make ice shoot up from the ground, and in order to perform that move, a quick slice upward of the stylus makes that happen. But, seeing as there are over 300 pins available in the game, the gestures you need to make with the stylus begin to get increasingly intricate. The problem then is that the stylus controls don’t feel adequately precise, not to mention the small canvas in which you need to make them. I ended up falling back on the most simple slashing ones that were available to make sure that I could consistently keep up with the pace of battle on both screens.

So now that I’m done bashing what I feel is the sole positive feature of the game, let me talk about some of the things I don’t like. The art is horrible, its like commercial graffiti. It feels like Pepsi is trying to convince me it can be hip and urban too! The enemies seem to be a collection of really ugly tribal tattoo designs, and there is an emphasis in the game on fashion. You have to travel to different fashion boutiques in the area, and get snobby elitist attitudes delivered to you by the clerks and shopkeepers in them. Unfortunately you have to keep visiting them to purchase, not shields, and armor, but the newest tangerine flip flops and late Spring sun hat to boost your stats and also to buy your pins(weapons). Not to single out the shopkeepers here though, because the main teenage characters that you control are just as ridiculous, and make you want to beat the shit out of them. There is also some kind of hot dog and hamburger eating procedure to level you up. The music in the game is interesting, moreso than the game itself, and I enjoyed listening to it.

To sum up, its great to pick this game up and try out the battle mechanic for its hectic and simultaneous dual-screen action, but too annoying in all the other respects to really get into. Just go get the soundtrack.

Music and the Treadmill

I’ve discovered at the gym two different ways to enjoy music and the treadmill together.

I am your energy

"I am your energy"

I used to go running on the bike path, but never listened to music while doing so because the rhythm of the music messed up with the rhythm of my footfalls, the discordance caused me extra work mentally, and thus physically. I never experienced what music can do for energy levels. Now that I jog more often on the treadmill, my speed is set and forced, and my mind doesn’t have to pay attention to pace. This led me to try listening to music again while running, and I’m glad I did. Girl Talk, specifically Feed the Animals is like pure sonically-delivered energy. When I start that album and pump it up, I can turn the daunting prospect of the begrudged run into something enjoyable and full of energy. The difference from running without it is amazing, like flipping a switch.

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The other way I love music and the treadmill is to de-stress and space out. The sensation of a brisk walk with closed eyes was unknown to me before I started using the treadmill. Though,  I have to say that on occasion I’ve played chicken with myself to see how far I dared to walk with my eyes closed. Its a stupid game to play. I’m sure I’ll walk off a cliff someday, or worse yet, step in some dog shit. On the treadmill, all I have to do is hold on in front of me and I can shut my eyes, walk briskly, and play Radiohead’s In Rainbows album all loud and just space out. It’s super therapeutic.

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Great Hike-New Pics

Peep the Pics

Catskill Mountains overlooking the Hudson River in NY state.

Watchmen Graphic Novel

Before writing about this grapic novel I guess I should say that I’m not a frequent reader of graphic novels, and an even less frequent reader of comic books. I think the last comic book I read was a Futurama comic book, part of the Time Bender Trilogy. I can count on one hand the graphic novels I’ve read: The Complete Concrete, The Big Guy and Rusty the Boy Robot, The Dark Knight Returns, and now Watchmen. I think I’m warming up to the format, because even more than movies, the pictures and frames are so thought out that they can tell as much of the story as any of the dialogue or other text does. When I was young and read comic books, I looked for the glossiest, most extreme action and lacking that I wasn’t interested.

In Watchmen, it’s a good thing that the artwork tells so much of the story and that the characters are so great because looking at the actual story, it’s kind of lame. The underlying theme (which I gathered to be the irony of mankind’s violently aggressive attempt at peace and prosperity) that is trying to be communicated through the story is interesting.  The story plot and arc I wasn’t too fascinated with, especially the ending. All except for one of the heroes have no supernatural powers, and the black-and-white morality of superhero stereotypes isn’t here. Ozymandias (smartest man in the world) even calls into question the use of dispatching small-time thugs or even criminal enterprises, because it addresses the symptoms and not the disease. All the characters seem to have their own personal philosophies and are certainly not perfect, the heroes at times seeming to come off as the villains.

I wasn’t reading to find out what happens next in the story. I was only reading on to find out where the characters would be at the end of the story and that was just barely enough to keep me reading to the end. Rorshach was my absolute favorite character in the book, and they conveyed his voice well with the squiggly speech bubbles. The Comedian was excellent. If Captain America is what the U.S. government would like us to believe it is like, then the Comedian is what the U.S. government actually is like. Nite Owl was great as well. He was probably the most relatably human character in the book. The most super powered hero in the book (Dr. Manhattan) was actually the least interesting to me.

Watchmen is definitely worth reading, although be prepared for a dark and grim story. There is another graphic novel set inside the world of the book that is superimposed at different parts of the story. It is called Tales of  the Black Freighter. A young man in the Watchmen novel sits near a newstand reading it, and that embedded graphic novel is really dark and gruesome.

I’m going to see the movie this Friday in IMAX. I read a Wired article that said the ending is different, which won’t bother me a bit. I hope the movie is good, and if I do enjoy it, I can’t possibly see myself enjoying the movie for the same reasons I enjoyed the graphic novel.

Starship Troopers

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The genre for this book is very specific: military sci-fi. I’d seen that specific genre referenced before when browsing for books, and it never sounded like something I would be interested in. Despite that, I decided to go ahead and read Starship Troopers. I’m glad I read it, because it seems to complement the movie very well. The movie is obviously more action-oriented, where the book really only has one significant action scene involving the bugs towards the end of the book. The rest of the book is full of military minutiae. Detailed accounts of Johnny Rico’s boot camp, and the protocol and ranks of the Mobile Infantry. This stuff was only slightly interesting to me, but it will be nice to have that stuff in mind for reference when I go to watch Starship Troopers the movie again. There are lengthy discourses by a few characters in the book, that seemed an excuse for the author to just begin detailing a political manifesto of sorts. The books theme is really just a thought experiment in alternative government. The country has citizens that can only become so by volunteering and serving a term in the armed service. Only by successfully completing a term in the military does one get the ability to not only be elected, but is only then given the right to vote. The reasoning here is that this will have proven an individual’s worth in that he has VOLUNTARILY put the needs of the many above and in front of his own needs. There are some interesting discussions on corporal punishment being necessary to forming morality in humans, and duties vs. rights, but I felt mislead as to the content of the book. I mean, right on the cover it says “The controversial classic of military adventure!”. This was no adventure. It should have read “The controversial classic of military structure and alternative government theory!” Then I would have put the book right back down. Eh, I picked it up for $2.00 at a used book store. I wouldn’t read it again or recommend it to anyone. I’d prefer to watch the movie. Now if I HAD to either read the book or watch the movie SEQUELS, well, then I would choose the book.

Middlemarch Review

In my quest to become as well read as Rory Gilmore, I finally waded my way through Middlemarch. It’s been on my list of books to read for years. I’ve picked it up and subsequently put it right back down again several times over the past 16 years or so. Finally, I bought the book. Since I have, like seven dollars invested in it, I figured it was time to finally read it.

Initially, I was not a huge fan of the book. It’s obvious from the text that George Eliot is extremely intelligent and uncannily perceptive, but she packs her loaded observations into sentences that take up half a page. My mind had difficulty plowing through clause after clause after clause, especially as I was usually reading the book while lying in bed at 9PM after drinking Yogi Bedtime tea. When I finally, triumphantly reached the end of the sentence/paragraph, I was usually duly enlightened by the journey, but it was mentally exhausting.

Fortunately, as the book progressed, I became more interested in the characters and their lives. I grew to really admire Dorothea Brooke for her dedication, wholesomeness, and tenacity. She is just such a good, person – a person with no artifice. Hardly anyone is ever truly honest (with others or even with themselves), and so much time and energy is wasted trying to see past a person’s façade into the reality beyond. This forced construing of another’s true thoughts and motivations leads to misinterpretation and misinformation, which in turn leads to all sorts of needless unhappiness and waste. Life would be so much more fruitful if everyone was like Dorothea, completely honest and open. Mary Garth is another such person – a person I wish I knew in real life, to guide me in always doing the right thing.

Both Dorothea and Mary stand in stark contrast to the (unbeknownst to herself) evil Rosamond Vincy, whose main concern is her own beauty and comfort. Her dissatisfaction with life and its inconveniences is expressed with the ever-so-elegant turn of her neck. All she is is artifice. She is as passionate as Dorothea; however, while Dorothea’s passions drive her to better the world, Rosamond’s passions lead her to destroy whatever chance of happiness she and Tertius (her poor husband) have. Fulfilling her interpretation of what life for a civilized, wealthy, accomplished woman should be trumps any affection she initially felt for the brilliant Tertius and leads to his unnaturally early death. He died a man whose tremendous potential and drive was stifled by succumbing to Rosamond’s outer beauty.

Another thing I really loved about the book is that it shows that human beings haven’t really changed over time. The book was written in 1871, but the way people interact with each other, and the positioning and politics of society have not changed in any material way. I often look back at the 1800s as a simpler, perhaps less sophisticated time, but life back then was very much the way it is today, at least to hear Eliot tell it. In general, the beautiful and rich look down on the working poor, people are concerned with grabbing power and prestige under the guise of improving the less fortunates’ lots, and people are more concerned about their own happiness than with doing the right thing. At least Elliot provides some hope for humankind in the excellent characters of Dorothea, Mary, and Mr. Farebrother, a preacher who deserved Mary but gave her up to secure her happiness and the happiness of a friend.

Watching these characters and how their desires lead each down different paths (some to happiness and some to pain) started to draw me into the story. Eventually, instead of trudging obligingly through the book, I actually looked forward to reading it and to seeing what I could learn from Elliot’s carefully wrought world.

Anathem

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I have to say, I prefer the way Lemony Snicket defines words periodically throughout his books to the way Neal Stephenson does. Lemony’s method being something like this:
Anathem is a novel by Neal Stephenson, which here means a return to form. A return to the familiarity with the author of Snow Crash, Diamond Age, and Cryptonomicon after an estrangement halfway through Quicksilver.

Neal Stephenson’s definition is phrased this way:

Anathem: (1) In Proto-Orth, a poetic or musical invocation of Our Mother Hylaea, which since the time of Adrakhones has been the climax of the daily liturgy (hence the Fluccish word Anthem meaning a song of great emotional resonance, esp. one that inspires listeners to sing along). Note: this sense is archaic, and used only in a ritual context where it is unlikely to be confused with the much more commonly used sense 2. (2) In New Orth, an aut by which an incorrigible fraa or suur is ejected from the math and his or her work sequestered (hence the Fluccish word Anathema meaning intolerable statements or ideas). See Throwback.

— the dictionary, 4th edition, A.R. 3000

That’s not to say that this dictionary of Arbe (the planet the book is set in) isn’t interesting. It is interesting unless you go straight to the glossary in the back of the book and begin reading it from top to bottom. Ugh. How he uses these frequent definitions is nice. While reading, formal definitions appeared from time to time. What is interesting is that occasionally a fictional “Arbe” word would be especially confusing and not very well supported by it’s context, only to be happened upon a couple of pages later, which caused me to pause and reflect on earlier events. The definitions for some words will also sometimes appear before they are used in the story, which primed me for events about to happen, and then created an “a-ha” moment when the defined word actually showed up.

When I read this book again, I will be less lazy in regards to the fictional words that are not defined immediatley or plainly in the text of the story. I was hesitant to be flipping back and forth to the glossary, and settled with making my best guess based on the context. In most cases the context does reveal the meaning of the word, but in the cases of the epic history and culture of these monasteries or concents, I was disadvantaged by not making use of the glossary as I went. It was obvious pretty quickly that most of the common words were simple substitues for things we all know of, which was frustrating at first because it seemed like an unnecessary hassle, a trivial trick. I appreciated it more as the story progressed, because it seemed to make these everyday things in modern society seem abstract even to me, so that they could be viewed more from the perspective of these “avout” or monks that were completely isolated in their concents for decades and centuries at a time. It also has a greater significance in the plot later in the story.

His descriptions of architecture were grueling to me. The extremely detailed accounting of the ancient stone concents were interesting up to a point, but I wasn’t able to build those structures mentally to keep up with the descriptions before it fell apart for me. The culture of philosophy, science, and all kinds of learning by the avout in these concents was really fascinating. I was able to keep up with varying degrees of success to the various discussions of these intelligent characters, but as the last third of the book progressed the science became more and more difficult to tread through. I still enjoyed it, but it started getting into some eye-crossing philosophical and scientific theories.

The religious nature of the avout in the concents, along with the people and their religions in Arbe outside of the concent were fascinating, having grown up myself in a pretty strict, devout society.It was odd to read about basically disfellowshippings and excommunications in the setting of the concent, and how avout that were kicked out were dead to the others. These avout, with their extensive education and unrelenting logic, seemed to introduce an opening for the author to absolutely crucify the notions of religion in a way that I did not actually encounter. The characters made the point more than once that religions were nonsense, but there seemed to be a respect and tact in Neal Stephenson’s treatment of it. I especially enjoyed reading the account of the religion Kelx, and their followers.

Unlike Quicksilver, it wasn’t boring and plodding. This book for me was definitely a page-turner, and I read through it quickly. The characters helped a long ways towards that. They instantly reminded me of Neal Stephenson’s characters from Snow Crash and Diamond Age (two excellent books) in that they kept me reading because I wanted to know more about them. I guess I don’t want to try and define it any more specifically, but the whole cast of characters had this familiar engaging quality that I got from the characters in those other two books.

I was skeptical of Anathem when I learned he was writing it, because of my apathy towards Quicksilver. Now I know he is still the same author that wrote Snow Crash.

Big River

It was a cold, cold ,big river this morning. QC Times talks about the near-record lows here.

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Mississippi at -27 Degrees

 

 

 

 

 

 

 

 

Upright Dogs

I’m glad my wife reads the comic strips in the newspaper, because she finds the few funny ones, if there are any at all, and then shows them to me. The one she showed me yesterday reminded me of a book I read quite a while ago. It is called Lives of the Monster Dogs, by Kirsten Bakis. Firstly, that is an excellent title for a book, secondly, I really liked the book, full of descriptions of different kinds of dogs endowed with intelligence and walking upright, fully dressed in human clothes. Wikipedia says she is working on her second novel, but, man since 1997? Here is a New York Times review of the book.