I read somewhere once of the Final Fantasy games being compared to the excitement of managing a spreadsheet, what with all the nested menus, inventories, equipping, and stats. Well I can definitely identify with that characterization, but I think that is also what I like about, at least, this Final Fantasy. The pace of the game is pretty relaxing. I like just clicking through all my characters, equipping, and unequipping things, and managing items. I was able to really take my time. The style worked excellently on the DS. There were plenty of opportunities to save the game, and it was easy to open it up and play it for just a short amount of time. I should repeat again, this is my first proper Final Fantasy game, the only other being FF Tactics Advance. This is part two of my Square Enix RPG crash-course, the first being The World Ends With You.
This being my first Final Fantasy, it was nice to be able to finally get introduced into the universe after it being such a big part of video game culture over the years. My first impression was the effort it seems the game put forth in trying to convince me that I was experiencing something epic. It didn’t feel so epic though. It felt like a fantasy themed soap opera. Its not an epic opera anyway, more of a melodramatic adventure. All these things weren’t troublesome to me though, more just amusing. The real tone of the game is set by the mechanics of managing a party of characters, and managing them in turn-based battle. That is what was appealing about the game.
The party, represented by a single character, wanders a map of the world, a really high-level generic view. Mostly only the towns, caves, and any battle screen have a more detailed view of your environment. The 3D polygonal characters were very nice, along with the cut scenes. I like when cut scenes use the in-game graphics to unfold, and not fancy unrelated cinematics, like the intro to this game uses. The voices were hilarious, especially Edward the Bard, Prince of Damcyan. The music was nice, definitely more epic than the drama unfolding in the game.
My sense of the scale of the adventure though can’t be competely honest, because I only finished a little more than 1/3 of the game. The area I hit a brick wall in was the chapter To Pilfer an Airship in the Castle Baron. I made it to the boss Baigan, with snakes for arms, and I tried and tried but could not beat him. One of the complaints I have of the game is the boss difficulty. While understanding that bosses are inherently to be more difficult to beat than your average bad guy, the discrepancy between even the most difficult regular enemies and the bosses in the game was HUGE. It got to the point while fighting bosses, that I figured there couldn’t be very many DIFFERENT ways to beat them. I would try many different tactics, and then it would begin to cease to be fun to me. That is what happened with Baigan. I fought him so many times, that even if I did eventually best him, the trouble wouldn’t have been worth it.
As it is, I finished with this party:
- Cecil as a Paladin, Level 19
- Porom, Level 25
- Palom, Level 25
- Tellah, Level 25
- Yang, Level 25
I don’t know, maybe I’ll pick it up again this Winter and beat Baigan. Its definitely a quality game.











